As you converse with other characters throughout the game you pretty much always are given two options to respond. After being the only one of your three friends to graduate, one of your friends becomes extremely jealous and confrontational towards you. Trigger Witch features a topical story that focuses on some serious subjects like xenophobia and corruption but in a lighthearted way. One nice feature in regards to the upgrade system is you can freely re-spec any gun at any time when in the upgrade shop, spending the gems on whichever gun(s) you currently like the most. Once I upgraded the main revolver a bit it seemed like the most versatile gun by far, feeling like the best gun in most situations. In the end, the combat walks a fine line between being fun and being repetitive, each engagement follows the same shoot, kite, dodge, shoot formula.Īll the guns are upgradable and you can use the gems you gain from killing enemies and exploring to upgrade any of their four attributes: damage, fire rate, clip size, and reload speed. At first, I found the gun selection and switching mechanics to be kind of confusing, but over time they felt more comfortable and I had fun plowing through the enemies switching back and forth between my few favorite guns. Later on, the Snapfrost dungeon had ice bricks blocking my path, but once I found the Fire Lance I could melt them away with ease. The first dungeon I entered, the Firearms Foundry, had a few doors locked by chains, but luckily the Mortar Launcher gun that I found there was able to break the chains open. Most of the guns just have one function, to kill, but some have alternate functions that aid you in the dungeons they are found in. Each gun is acquired in the dungeon-like areas that you must work your way through to complete the game. All but one of the eight guns you can find are based on real-world guns, from machine guns to a shotgun, to a flame thrower. In the tutorial area, the Stock Gauntlet, you obtain an assault rifle as well. The main gun that you get very early from the mysterious gun-spewing ordinance rift, a revolver, can be reloaded while you are using it. They automatically reload when you aren’t using them – the time it takes depends on each one’s reload stat. Some areas have lots of enemies and the action can get hectic, but you can switch to a different gun on the fly in multiple ways which is nice, and you don’t have to worry about reloading any of your extra guns. The twin-stick- shooter gameplay is decent. The whole time I thought they would incorporate some magic abilities into the mix (you do have a dash that the game considers magic) or perhaps some potions that could be thrown like bombs, but as I neared the end I realized there would be nothing else. There are also some shoot-’em-up broom flying segments that are fun and interesting at first glance, but fail to really be anything but a small gameplay divergence. ![]() Throughout the rest of my playthrough, I was waiting for some new mechanics, but they never showed up with the exception of a few dungeon-specific ones. This essentially involves combat and some light puzzle elements that require you to shoot targets. ![]() I thought this area was a fantastic way to introduce the player to the basic mechanics. You play as Colette who is just about to graduate from the Witch training school – you just have to pass the graduation test first: the Stock Gauntlet. Instead of magic, these witches use guns. The game as a whole takes inspiration from old-school, top-down action adventures, most notably the 16-bit classic The Legend of Zelda: A Link to the Past but mixes things up with twin-stick shooter style of combat. Developed by Rainbite and published by Eastasiasoft, Trigger Witch is a twin-stick-shooter that is set in a fantasy-styled world called Ozryn. I feel like it’s pretty safe to assume that witches and magic go together, that’s just what they do, right? Trigger Witch is here to prove that assumption false.
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